﻿#if UNITY_EDITOR
//////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2014 Audiokinetic Inc. / All Rights Reserved
//
//////////////////////////////////////////////////////////////////////

using UnityEngine;
using UnityEditor;
using AK.Wwise.TreeView;
using System.IO;


[InitializeOnLoad]
public class AkWwisePicker
{
	public static bool WwiseProjectFound = true;
	public static string AudioBasePath = "Audio";
    public static string AudioFullPath = Path.Combine(Application.dataPath, AudioBasePath);

    public static AkWwiseTreeView treeView = new AkWwiseTreeView();
    
    static AkWwisePicker()
    {
        AkWwiseWWUBuilder.Populate(AudioSetting.Instance);
    }
}
#endif